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Disoriented manual activation unlock code and serial

7/30/2019

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Disoriented Manual Activation Unlock Code And Serial



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About This Game

A first-person puzzle game. Simply walk to the door.

Features

  • 30 Unique levels from easy to very hard.
  • Switch camera to get a better view of the puzzle.
  • Create your own check point, anywhere.
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Title: Disoriented
Genre: Indie
Developer:
BrickCream
Publisher:
BrickCream
Release Date: 21 Nov, 2016



English



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Enjoyable puzzle game that lives up to its name.

Challenging enough that once I passed a level towards the end, I'd want a bit of a break to allow my mind to rest.. Achievements. It rips my achievement display.. Appropriately named, Disoriented is a thoroughly confusing puzzle platformer. The thought process becomes more and more demanding, especially approaching the last few of the 30 total levels. So much so it borders on frustration. Not only is it required to grasp the 3D spatial shifts, the puzzles also force the player to memorise the moving platforms and their respective switches.

The game looks a lot like Antichamber with its basic black and white rendering and some sparse drops of colour. These few drops prove to be quite important for the puzzles. The interactive spots, i.e. switches, buttons and portals, are small and look the same. However, some otherwise irrelevant plants with differing colours are placed in fixed positions and can be an immense help when it comes to recognising and tracing the structure of the level.

What makes the puzzles even more intricate is the fact that the platforming part also encompasses routes taken off the beam paths. While jumping up or across the beams isn't possible, dropping down is frequently, if not most of the time, a major part of the solution.

Disoriented is trickier than expected. It doesn't strictly follow the usual puzzle conventions and offers exercise to agonise over.. Good puzzle game. Great podcast listening game.. A puzzle game where you crawl on surfaces of complex contructions built from blocks. It's somewhat close to Kulaworld on PS1, but in a minimalistic setting.

Pros:
- the game feels fresh and unique. If you were intrigued by the Moebius band as a kid, this game gives a similar feel as you get "disoriented" while traversing the surfaces of complex objects (and gravity force keeps rotating together with you)

So-so:
- minimalistic art with a chilling soundtrack may give it a low-budget feel for some but I actually liked the simplicity of presentation. It's somewhat like in Antichamber, just less stuff

Cons:
- too few levels (just 25)
- in most levels you can press levers which rotate some blocks and connect different parts of the maze. Though this does make sense in a puzzle game, the fact that the level changes in hard-to-predict ways (it's never clear which effect a lever will have until you press it) makes the puzzle more of a trial-and-error experience. The authors added checkpoints and a bird's eye camera view which help a lot with solving, but even with a bird's eye view you can't plan your solution if multiple pieces of the maze can rotate. You end up crawling the maze piece by piece, just trying random directions, until, a dozen restarts later, you finally reach the exit. There is rarely a feel of accomplishment here, instead just tedium and relief. So, instead of a puzzle game where you concieve a solution, it's much closer to a messy, convoluted maze which is intentionally presented in an unfriendly way, making it even harder to solve.

Disoriented is a maze/puzzle game in a minimalistic setting. You could probably solve all its 25 level in an evening or two. For its very modest price, it's still worth it.. I don't write reviews often but this game deserves some recognition.
There's not much to it, but for its $4 price tag it's worth it if you like puzzle games. Disoriented is a game where you simply (and by simply, I mean not simply at all) reach the exit. You'll have to keep track of your orientation and manipulate the objects around you in order to reach it.
There's a solid 24 levels as of right now, and the game gets progressively harder as you continue on, unless the game enters a level where you learn to use a new mechanic. The game starts off pretty basic, but the later levels will surely have you turned around, thinking of any and all possibilites you can take in order to reach the goal. The game is also accompanied by a very peaceful soundtrack. Overall, even if the game is a little short (I beat it in 2 sittings), this is a fun, relaxing, and very solid puzzle game.. Before you get the wrong idea from this review, I should note that while I enjoyed the game, I felt I paid too much for it.

Disoriented is a first-person puzzle game that takes inspiration from Manifold Garden, Monument Valley, and possibly Hocus. The goal in each level is to reach the exit, which is simple enough. However, because in puzzles, things aren't always so simple, each level is a weird 3D stick model, where you are able to walk up walls by using the curved ramps.

Naturally, because this alone would still make it just a maze, the game later introduces some mechanics, like switches that change the layout of the level, and portals that drop you through them. The very much unique implementation of the latter is what really brings out the puzzle design in the last levels of the game.

True to its name, you do very much get disoriented when playing the game because of the core gameplay, given that you're constantly turning and that there is no objective "down" direction. (This is less of a problem in Manifold Garden, which uses a similar mechanic, but also uses the level's architecture to keep the player knowing what's what.) In any case, this is perhaps part of the charm of the game, but it does get in the way of the puzzle sometimes; especially when the platform you're trying to get your bearings with is blocked by some other platform, and you can't just move around it without falling into the endless void (which resets the level).

The game runs very smoothly, (which is indeed more than I can say for some Unity games I've played). I'm assuming this game was made in Unity, which I've heard is horrendous when it comes to performance, so props to the developer on that!

The game has 23 levels, which are all fairly short. As you can tell from the gameplay time listed here, I completed the game in 79 minutes, so you should expect this to be a 2- or maybe 3-hour experience; this game definitely does not overstay its welcome, and some of the levels are definitely memorable (which is much, MUCH more than I can say for games like Flow Match, Rotieer and Duplexer). Still, for the price I bought it at (3.39 GBP), it definitely feels too expensive; I personally feel a fairer price would have been 0.99 GBP. (I should probably re-evaluate my pricing criteria at some point, but not today.)

However, there's a reason for this; the developer is raising money for his other game project, for which this is basically a teaser. Considering that this game is at least in the upper half of games I've played, AND the developer is still updating the game with more music and leaderboards, I have faith in his next project and you should too. Hence, while I could refund this game, I won't. Because between overpaying for this good game and not-paying-at-all for it, I feel like I'd feel guiltier doing the latter.

In short, very good and short relaxing game, but still much pricier than other good games. Definitely buy this if it's on sale for 75% off or more, but above that, you make your own decisions.


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